strand

canvas

element canvas: node

Draws with code: canvas { draw: (c) => … }.

It takes no children.

Also every prop and event of node.

PropType
drawfn(Canvas)Draws on the canvas. It runs again when what it reads changes, not every frame, so t, wave(…) and noise of t are refused in it (check::time_in_canvas): animate the canvas's own props (rotate: t * 90deg) or draw every frame with a shader.

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